2013-09-05 21:58:58 -07:00
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/* scene.c
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*
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* Definition of Scene-related functions.
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*
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* Eryn Wells <eryn@erynwells.me>
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*/
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2013-09-06 21:15:56 -07:00
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#include <math.h>
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2013-09-06 14:52:03 -07:00
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#include <stdlib.h>
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2013-09-05 21:58:58 -07:00
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#include "scene.h"
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2013-09-06 21:15:56 -07:00
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Color _scene_trace(Scene *scene, const Ray ray, const int depth);
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2013-09-05 21:58:58 -07:00
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/*
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* scene_init --
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2013-09-06 14:52:03 -07:00
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*
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* Initialize and return a new Scene. If the Scene could not be created, NULL is returned.
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2013-09-05 21:58:58 -07:00
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*/
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2013-09-06 14:52:03 -07:00
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Scene *
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scene_init()
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2013-09-05 21:58:58 -07:00
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{
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2013-09-06 14:52:03 -07:00
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Scene *new_scene = malloc(sizeof(Scene));
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if (!new_scene) {
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return NULL;
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}
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// Set some default values.
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new_scene->height = 0;
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new_scene->width = 0;
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2013-09-06 19:01:15 -07:00
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new_scene->camera = camera_init();
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2013-09-06 14:52:03 -07:00
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return new_scene;
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2013-09-05 21:58:58 -07:00
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}
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/*
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* scene_destroy --
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2013-09-06 14:52:03 -07:00
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*
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* Cleanup a Scene.
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2013-09-05 21:58:58 -07:00
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*/
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void
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scene_destroy(Scene *scene)
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2013-09-06 14:52:03 -07:00
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{
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if (scene == NULL) {
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return;
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}
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2013-09-06 19:01:15 -07:00
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camera_destroy(scene->camera);
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2013-09-06 14:52:03 -07:00
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free(scene);
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}
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/*
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* scene_load --
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*
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* Load a scene from a file into the given Scene object.
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*/
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void
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scene_load(Scene *scene, FILE *scene_file)
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2013-09-05 21:58:58 -07:00
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{ }
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2013-09-05 22:08:55 -07:00
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/*
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* scene_render --
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2013-09-06 14:52:03 -07:00
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*
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* Render the given Scene.
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2013-09-05 22:08:55 -07:00
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*/
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void
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scene_render(Scene *scene)
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{
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2013-09-06 21:15:56 -07:00
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Color *pixels = malloc(sizeof(Color) * scene->height * scene->width);
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if (pixels == NULL) {
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// TODO: Print an error.
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return;
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}
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float fov = 30.0;
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float aspect_ratio = scene->width / scene->height;
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float angle = tan(M_PI * 0.5 * fov / 180.0);
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float xx, yy;
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Ray primary_ray;
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Vector3 direction;
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2013-09-05 22:08:55 -07:00
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for (int y = 0; y < scene->height; y++) {
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for (int x = 0; x < scene->width; x++) {
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2013-09-06 21:15:56 -07:00
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// Compute (x, y) of ray direction.
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xx = (2 * ((x + 0.5) / scene->width) - 1) * angle * aspect_ratio;
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yy = (1 - 2 * ((y + 0.5) / scene->height)) * angle;
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// Assemble a ray and trace it.
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direction = vector_init(xx, yy, 1);
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primary_ray = ray_init(ZeroVector3, direction);
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pixels[y * x] = _scene_trace(scene, primary_ray, 0);
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2013-09-05 22:08:55 -07:00
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}
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}
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}
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2013-09-06 21:15:56 -07:00
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Color
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_scene_trace(Scene *scene, const Ray ray, const int depth)
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{
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Color out_color;
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out_color.red = 0.0;
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out_color.blue = 0.0;
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out_color.green = 0.0;
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return out_color;
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}
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