charles/src/scene.c

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/* scene.c
*
* Definition of Scene-related functions.
*
* Eryn Wells <eryn@erynwells.me>
*/
#include <math.h>
#include <stdlib.h>
#include "scene.h"
Color _scene_trace(Scene *scene, const Ray ray, const int depth);
/*
* scene_init --
*
* Initialize and return a new Scene. If the Scene could not be created, NULL is returned.
*/
Scene *
scene_init()
{
Scene *new_scene = malloc(sizeof(Scene));
if (!new_scene) {
return NULL;
}
// Set some default values.
new_scene->height = 0;
new_scene->width = 0;
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new_scene->camera = camera_init();
return new_scene;
}
/*
* scene_destroy --
*
* Cleanup a Scene.
*/
void
scene_destroy(Scene *scene)
{
if (scene == NULL) {
return;
}
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camera_destroy(scene->camera);
free(scene);
}
/*
* scene_load --
*
* Load a scene from a file into the given Scene object.
*/
void
scene_load(Scene *scene, FILE *scene_file)
{ }
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/*
* scene_render --
*
* Render the given Scene.
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*/
void
scene_render(Scene *scene)
{
Color *pixels = malloc(sizeof(Color) * scene->height * scene->width);
if (pixels == NULL) {
// TODO: Print an error.
return;
}
float fov = 30.0;
float aspect_ratio = scene->width / scene->height;
float angle = tan(M_PI * 0.5 * fov / 180.0);
float xx, yy;
Ray primary_ray;
Vector3 direction;
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for (int y = 0; y < scene->height; y++) {
for (int x = 0; x < scene->width; x++) {
// Compute (x, y) of ray direction.
xx = (2 * ((x + 0.5) / scene->width) - 1) * angle * aspect_ratio;
yy = (1 - 2 * ((y + 0.5) / scene->height)) * angle;
// Assemble a ray and trace it.
direction = vector_init(xx, yy, 1);
primary_ray = ray_init(ZeroVector3, direction);
pixels[y * x] = _scene_trace(scene, primary_ray, 0);
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}
}
}
Color
_scene_trace(Scene *scene, const Ray ray, const int depth)
{
Color out_color;
out_color.red = 0.0;
out_color.blue = 0.0;
out_color.green = 0.0;
return out_color;
}