charles/src/basics.h

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/* basics.h
*
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* Declaration of basic types.
*
* - Vector3 is a three tuple vector of x, y, and z.
* - Ray is a vector plus a direction.
* - Color is a four tuple of red, green, blue, and alpha.
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*
* Eryn Wells <eryn@erynwells.me>
*/
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#ifndef __BASICS_H__
#define __BASICS_H__
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struct Vector3
{
Vector3();
Vector3(float x, float y, float z);
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Vector3 &operator=(const Vector3 &v);
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Vector3 operator+(Vector3 v) const;
Vector3 operator*(float a) const;
Vector3 operator-(Vector3 v) const;
Vector3 operator-() const;
float length2() const;
float length() const;
float dot(Vector3 v) const;
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void normalize();
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static const Vector3 Zero;
float x, y, z;
};
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Vector3 operator*(float a, Vector3 v);
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struct Ray
{
Ray();
Ray(Vector3 o, Vector3 d);
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Vector3 parameterize(float t);
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Vector3 origin, direction;
};
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struct Color
{
Color();
Color(float r, float g, float b, float a);
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Color &operator=(const Color &c);
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static const Color Black;
static const Color White;
static const Color Red;
static const Color Green;
static const Color Blue;
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float red, green, blue, alpha;
};
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#endif