2014-08-08 20:44:43 -07:00
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/* vector.hh
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* vim: set tw=80:
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* Eryn Wells <eryn@erynwells.me>
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*/
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#ifndef __BASICS_VECTOR_HH__
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#define __BASICS_VECTOR_HH__
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#include "basics/matrix.hh"
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#include "basics/types.hh"
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namespace charles {
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namespace basics {
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2014-08-08 21:47:44 -07:00
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template<UInt N>
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2014-08-08 20:44:43 -07:00
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struct Vector
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: public Matrix<N,1>
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{ };
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2014-08-08 21:12:37 -07:00
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struct Vector4
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: public Vector<4>
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{
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Vector4();
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2014-08-08 21:47:44 -07:00
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Vector4(const Double& x, const Double& y, const Double& z);
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Double& X();
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Double& Y();
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Double& Z();
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2014-08-08 23:05:38 -07:00
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/** Get the length-squared of this vector. */
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Double Length2() const;
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/** Get the length of this vector. */
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Double Length() const;
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/** Get the dot product of `this` and `rhs`. */
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Double Dot(const Vector4& rhs) const;
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/** Get the cross product of `this` and `rhs`. */
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Vector4 Cross(const Vector4& rhs) const;
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/** Normalize this vector. */
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Vector4& Normalize();
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};
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2014-08-08 20:44:43 -07:00
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2014-08-08 23:05:38 -07:00
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/** Normalize the given vector and return a copy of it. */
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Vector4& Normalized(const Vector4& v);
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2014-08-08 20:44:43 -07:00
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} /* namespace basics */
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} /* namespace charles */
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#endif /* __BASICS_VECTOR_HH__ */
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