Fiddle with the scene functions; add scene_load

This commit is contained in:
Eryn Wells 2013-09-06 14:52:03 -07:00
parent d7e33812f5
commit 0377a651f5
2 changed files with 38 additions and 5 deletions

View file

@ -6,30 +6,61 @@
*/
#include <stdlib.h>
#include "scene.h"
/*
* scene_init --
*
* Initialize and return a new Scene. If the Scene could not be created, NULL is returned.
*/
void
scene_init(Scene *scene)
Scene *
scene_init()
{
scene->height = 0;
scene->width = 0;
Scene *new_scene = malloc(sizeof(Scene));
if (!new_scene) {
return NULL;
}
// Set some default values.
new_scene->height = 0;
new_scene->width = 0;
return new_scene;
}
/*
* scene_destroy --
*
* Cleanup a Scene.
*/
void
scene_destroy(Scene *scene)
{
if (scene == NULL) {
return;
}
free(scene);
}
/*
* scene_load --
*
* Load a scene from a file into the given Scene object.
*/
void
scene_load(Scene *scene, FILE *scene_file)
{ }
/*
* scene_render --
*
* Render the given Scene.
*/
void
scene_render(Scene *scene)

View file

@ -8,6 +8,7 @@
#ifndef __SCENE_H__
#define __SCENE_H__
#include <stdio.h>
#include "basics.h"
@ -17,8 +18,9 @@ typedef struct _Scene
} Scene;
void scene_init(Scene *scene);
Scene *scene_init();
void scene_destroy(Scene *scene);
void scene_load(Scene *scene, FILE *scene_file);
void scene_render(Scene *scene);