Fiddle with the scene functions; add scene_load
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2 changed files with 38 additions and 5 deletions
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@ -8,6 +8,7 @@
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#ifndef __SCENE_H__
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#define __SCENE_H__
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#include <stdio.h>
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#include "basics.h"
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@ -17,8 +18,9 @@ typedef struct _Scene
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} Scene;
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void scene_init(Scene *scene);
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Scene *scene_init();
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void scene_destroy(Scene *scene);
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void scene_load(Scene *scene, FILE *scene_file);
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void scene_render(Scene *scene);
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