Clean up some implementation header comments
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1 changed files with 2 additions and 7 deletions
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@ -112,9 +112,7 @@ Plane::DoesIntersect(const Ray &ray,
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/*
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* Plane::point_is_on_surface --
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*
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* Determine if a point lies on the surface of this Sphere.
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* charles::Plane::point_is_on_surface --
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*/
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bool
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Plane::point_is_on_surface(const Vector3 &p)
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@ -136,10 +134,7 @@ Plane::point_is_on_surface(const Vector3 &p)
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/*
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* Plane::compute_normal --
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*
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* Compute the normal for this Plane at the given point. If the point does not lie on the surface of the plane, a zero
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* vector is returned.
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* charles::Plane::compute_normal --
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*/
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Vector3
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Plane::compute_normal(const Vector3 &p)
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