Update the call signature of compute_primary_ray
It takes the current X and Y coordinates and the height and width of the image.
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05327fbe7a
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0e1106aa41
2 changed files with 8 additions and 4 deletions
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@ -120,8 +120,10 @@ Camera::SetUp(const Vector3& up)
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* the view into the scene.
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*/
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Ray
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OrthographicCamera::compute_primary_ray(const int &x,
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const int &y)
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OrthographicCamera::compute_primary_ray(const int x,
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const int width,
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const int y,
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const int height)
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const
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{
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// Calculate the point on the image plane that the given (x,y) coordinate pair corresponds to.
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@ -28,12 +28,13 @@ public:
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void set_direction(const Vector3 &d);
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float get_angle() const;
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virtual Ray compute_primary_ray(const int &x, const int &y) const = 0;
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const Vector3& GetRight() const;
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void SetRight(const Vector3& right);
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const Vector3& GetUp() const;
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void SetUp(const Vector3& up);
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virtual Ray compute_primary_ray(const int x, const int width,
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const int y, const int height) const = 0;
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private:
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// Size of the image plane.
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@ -51,7 +52,8 @@ class OrthographicCamera
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: public Camera
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{
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public:
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Ray compute_primary_ray(const int &x, const int &y) const;
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Ray compute_primary_ray(const int x, const int width,
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const int y, const int height) const;
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};
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