Use new coordinates to place spheres with the perspective camera

It works!
This commit is contained in:
Eryn Wells 2014-07-16 23:33:37 -07:00
parent 25b246d3ed
commit 2a6f72f511

View file

@ -39,22 +39,17 @@ main(int argc,
m2->set_diffuse_color(Color::Green);
Material *m3 = new Material();
m3->set_diffuse_color(Color::Blue);
Material *m4 = new Material();
m4->set_diffuse_color(Color(1.0, 0.0, 1.0));
// Make some spheres.
Sphere *s1 = new Sphere(Vector3(233, 290, 0), 80.0);
Sphere *s2 = new Sphere(Vector3(407, 290, 0), 80.0);
Sphere *s3 = new Sphere(Vector3(320, 140, 0), 80.0);
Sphere *s4 = new Sphere(Vector3(620, 360, 0), 20.0);
Sphere *s1 = new Sphere(Vector3(0, 0.5, 2), 0.33);
Sphere *s2 = new Sphere(Vector3(-0.33, 0, 2), 0.33);
Sphere *s3 = new Sphere(Vector3(0.33, 0, 2), 0.33);
s1->set_material(m1);
s2->set_material(m2);
s3->set_material(m3);
s4->set_material(m4);
scene.add_shape(s1);
scene.add_shape(s2);
scene.add_shape(s3);
scene.add_shape(s4);
#if 0
// Make a plane
/*
@ -64,7 +59,7 @@ main(int argc,
*/
#endif
PointLight *l1 = new PointLight(Vector3(0.0, 240.0, 100.0), Color::White, 1.0);
PointLight *l1 = new PointLight(Vector3(6.0, -4.0, 2), Color::White, 1.0);
scene.add_light(l1);
std::string outfile, infile;