If ray intersects shape, return the shape's color
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1 changed files with 3 additions and 1 deletions
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@ -10,6 +10,7 @@
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#include <stdlib.h>
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#include "scene.h"
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#include "texture.h"
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struct _ObjectList
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@ -170,5 +171,6 @@ scene_trace_ray(Scene *scene, const Ray ray, const int depth)
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return out_color;
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}
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return out_color;
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Texture *tex = object_get_texture(intersected_obj);
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return texture_get_color(tex);
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}
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