Add the declaration of Box::IntersectSlab
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@ -26,6 +26,25 @@ struct Box
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Vector3 compute_normal(const Vector3 &p) const;
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private:
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/**
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* Perform the intersection test on a slab, defined by `slabHigh` and
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* `slabLow`.
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*
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* @param [in] slabLow The lower bound of the slab
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* @param [in] slabHigh The upper bound of the slab
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* @param [in] rayOriginComponent The ray's origin component
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* @param [in] rayDirectionComponent The ray's direction component
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* @param [in,out] tNear The nearest intersection t value
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* @param [in,out] tFar The farthest intersection t value
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* @returns `true` if the box was hit on this slab
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*/
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bool IntersectSlab(const Double& slabLow,
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const Double& slabHigh,
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const Double& rayOriginComponent,
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const Double& rayDirectionComponent,
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Double& tNear,
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Double& tFar) const;
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/** The near, lower left corner. */
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Vector3 mNear;
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