From 3dbde9a60d60e57f0f6587705af65abdd6dc7784 Mon Sep 17 00:00:00 2001 From: Eryn Wells Date: Fri, 13 Sep 2013 18:39:31 -0700 Subject: [PATCH] Set diffuse parameters for materials --- src/charles.cc | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/src/charles.cc b/src/charles.cc index 15dbaee..f042ccd 100644 --- a/src/charles.cc +++ b/src/charles.cc @@ -26,11 +26,14 @@ main(int argc, scene.get_ambient().set_intensity(1.0); Material *m1 = new Material(); - m1->set_color(Color(1, 0, 0, 1)); + m1->set_diffuse_color(Color::Red); + m1->set_diffuse_level(0.8); Material *m2 = new Material(); - m2->set_color(Color(0, 1, 0, 1)); + m2->set_diffuse_color(Color::Green); + m2->set_diffuse_level(0.8); Material *m3 = new Material(); - m3->set_color(Color(0, 0, 1, 1)); + m3->set_diffuse_color(Color::Blue); + m3->set_diffuse_level(0.8); // Make some spheres. Sphere *s1 = new Sphere(Vector3(233, 290, 0), 100.0);