Move checking intersection of ray and sphere in unit tests to check_sphere_intersection
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1 changed files with 20 additions and 5 deletions
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@ -13,7 +13,7 @@
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#include "test_suites.h"
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void check_sphere_intersection(Object *sphere, Ray ray, int expected_nints);
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void check_sphere_intersection(Object *sphere, Ray ray, Vector3 *tvectors, int ntvectors);
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START_TEST(test_sphere_does_intersect)
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@ -23,25 +23,40 @@ START_TEST(test_sphere_does_intersect)
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object_sphere_set_radius(sphere, 1.0);
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Vector3 loc, dir;
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Vector3 tvectors[2];
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Ray ray;
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loc = vector_init(0, 0, -5);
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dir = vector_init(0, 0, 1);
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ray = ray_init(loc, dir);
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check_sphere_intersection(sphere, ray, 2);
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tvectors[0] = vector_init(0, 0, -1);
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tvectors[1] = vector_init(0, 0, 1);
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check_sphere_intersection(sphere, ray, tvectors, 2);
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loc = vector_init(0, -5, 0);
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dir = vector_init(
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dir = vector_init(0, 1, 0);
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tvectors[0] = vector_init(0, -1, 0);
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tvectors[1] = vector_init(0, 1, 0);
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check_sphere_intersection(sphere, ray, tvectors, 2);
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}
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END_TEST
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void
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check_sphere_intersection(Object *sphere, Ray ray, int expected_nints)
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check_sphere_intersection(Object *sphere, Ray ray, Vector3 *tvectors, int ntvectors)
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{
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float *t;
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int nints = object_does_intersect(sphere, ray, &t);
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ck_assert(nints == expected_nints);
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ck_assert(nints == ntvectors);
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Vector3 rp;
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for (int i = 0; i < nints; i++) {
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rp = ray_parameterize(ray, t[i]);
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ck_assert(rp.x == tvectors[i].x);
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ck_assert(rp.y == tvectors[i].y);
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ck_assert(rp.z == tvectors[i].z);
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}
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if (nints > 0) {
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free(t);
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}
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