Some code
- A main() - A Scene type - Some functions on Scenes
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76
SConstruct
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76
SConstruct
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# SConstruct
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# vim: set ft=python:
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#
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# Toplevel Scons build script for the Charles project.
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#
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# Eryn Wells <eryn@erynwells.me>
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#
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# DEFAULT CONFIGURATION VALUES
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#
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# Enabling debugging does the following things:
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# 1. Turns on debugging symbols
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# 2. Turns off all optimization
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# 3. Sets the DEBUG define
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DEBUG = True
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# Show build commands ("cc [args] -o [out] [file], etc"). If this is False, show
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# some nice messages for each step of the build.
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BUILD_CMDS = False
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# Library directories. Where should scons look for .a files during linking?
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lib_directories = Split("""
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""")
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# Source directories. New directories should contain a SConscript file and be
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# added here.
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source_directories = lib_directories + Split("""
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#src
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""")
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# Include directories. Where should scons look for headers during preprocessing
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# and compiling?
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include_directories = Split("""
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#src
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""")
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#
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# BUILD STUFF BELOW HERE
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#
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import os.path
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env = Environment(CC='clang',
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CFLAGS='-Wall -fcolor-diagnostics',
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CPPPATH=include_directories,
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LINKFLAGS='',
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LIBPATH=lib_directories)
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# Handle command line variables
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DEBUG = bool(int(ARGUMENTS.get('DEBUG', DEBUG)))
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if DEBUG:
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env.Append(CXXFLAGS=' -g -O0')
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env.Append(CPPDEFINES=['DEBUG'])
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else:
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env.Append(CXXFLAGS=' -O2')
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BUILD_CMDS = bool(int(ARGUMENTS.get('BUILD_CMDS', BUILD_CMDS)))
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if not BUILD_CMDS:
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def generate_comstr(action):
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return '%12s: $TARGET' % (action,)
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env['CCCOMSTR'] = generate_comstr('Building'),
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env['LINKCOMSTR'] = generate_comstr('Linking'),
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env['ARCOMSTR'] = generate_comstr('Archiving'),
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env['RANLIBCOMSTR'] = generate_comstr('Indexing')
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# Build source subdirectories
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env.SConscript([os.path.join(dir, 'SConscript') for dir in source_directories],
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exports='env')
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Default('charles')
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