Legacy code clean up for t values
Intersection methods push values into the t vector in ascending order, so no need to check them in TraceRay.
This commit is contained in:
parent
2ade996783
commit
4cbe9df324
1 changed files with 2 additions and 9 deletions
11
src/scene.cc
11
src/scene.cc
|
@ -228,15 +228,8 @@ Scene::trace_ray(const Ray &ray,
|
|||
for (Object::Ptr s : shapes) {
|
||||
ts.clear();
|
||||
if (s->DoesIntersect(ray, ts, mStats)) {
|
||||
for (Double t : ts) {
|
||||
if (t < 1e-2) {
|
||||
break;
|
||||
}
|
||||
if (t < nearest_t) {
|
||||
intersected_shape = s;
|
||||
nearest_t = t;
|
||||
}
|
||||
}
|
||||
intersected_shape = s;
|
||||
nearest_t = ts[0];
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue