Legacy code clean up for t values
Intersection methods push values into the t vector in ascending order, so no need to check them in TraceRay.
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1 changed files with 2 additions and 9 deletions
11
src/scene.cc
11
src/scene.cc
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@ -228,15 +228,8 @@ Scene::trace_ray(const Ray &ray,
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for (Object::Ptr s : shapes) {
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for (Object::Ptr s : shapes) {
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ts.clear();
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ts.clear();
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if (s->DoesIntersect(ray, ts, mStats)) {
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if (s->DoesIntersect(ray, ts, mStats)) {
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for (Double t : ts) {
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intersected_shape = s;
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if (t < 1e-2) {
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nearest_t = ts[0];
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break;
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}
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if (t < nearest_t) {
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intersected_shape = s;
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nearest_t = t;
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}
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}
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}
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}
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}
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}
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