Update scene module for C++
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2 changed files with 151 additions and 21 deletions
126
src/scene.cc
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126
src/scene.cc
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/* scene.c
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*
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* Definition of Scene-related functions.
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*
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* Eryn Wells <eryn@erynwells.me>
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*/
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#include <cmath>
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#include "basics.h"
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#include "object.h"
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#include "scene.h"
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Scene::Scene()
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: height(640), width(480),
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pixels(NULL)
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{ }
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Scene::~Scene()
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{
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if (pixels != NULL) {
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delete[] pixels;
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_is_rendered = false;
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}
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}
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bool
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Scene::is_rendered()
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const
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{
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return _is_rendered;
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}
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/*
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* scene_load --
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*
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* Load scene objects into this Scene from the given file.
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*/
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void
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Scene::read(FILE *file)
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{ }
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/*
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* scene_save --
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*
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* Write a rendered scene to the given file.
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*/
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void
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Scene::write(FILE *file)
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{ }
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/*
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* Scene::render --
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*
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* Render the given Scene.
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*/
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void
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Scene::render()
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{
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pixels = new Color[width * height];
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if (pixels == NULL) {
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// TODO: Print an error.
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return;
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}
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Ray primary_ray;
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Vector3 o, d;
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for (int y = 0; y < height; y++) {
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for (int x = 0; x < width; x++) {
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// Assemble a ray and trace it.
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o = Vector3(x, y, -1000);
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d = Vector3(0, 0, 1);
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d.normalize();
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primary_ray = Ray(o, d);
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pixels[y * width + x] = trace_ray(primary_ray, 0);
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}
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}
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_is_rendered = true;
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}
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void
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Scene::add_shape(Shape *shape)
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{
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shapes.push_back(shape);
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}
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Color
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Scene::trace_ray(const Ray &ray, const int depth)
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{
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Color out_color = Color::Black;
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// Find intersections of this ray with objects in the scene.
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Shape *intersected_shape = NULL;
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float *t = NULL;
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float nearest_t = INFINITY;
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int nints;
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for (Shape *s : shapes) {
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nints = s->does_intersect(ray, &t);
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if (nints > 0) {
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for (int i = 0; i < nints; i++) {
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if (t[i] < nearest_t) {
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intersected_shape = s;
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nearest_t = t[i];
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}
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}
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delete[] t;
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}
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}
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// If there was no intersection, return black.
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if (intersected_shape == NULL) {
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return out_color;
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}
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// TODO: Lighting.
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return Color::Red;
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}
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46
src/scene.h
46
src/scene.h
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/* scene.h
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*
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* Definition of Scene type and related functions.
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* Definition of the Scene class.
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*
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* Scenes are the top level object in charles. Scenes contain objects, lights, a camera,
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* etc. and can be rendered to pixel data and written to a file.
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*
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* Eryn Wells <eryn@erynwells.me>
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*/
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#ifndef __SCENE_H__
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#define __SCENE_H__
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#include <stdio.h>
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#include <list>
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#include "camera.h"
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#include "object.h"
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class Shape;
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typedef struct _ObjectList ObjectList;
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typedef struct _Scene
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class Scene
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{
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int height, width; /* Pixel dimensions. */
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Camera *camera;
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public:
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Scene();
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~Scene();
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ObjectList *objects;
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bool is_rendered() const;
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int is_rendered;
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void read(FILE *f);
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void write(FILE *f);
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void render();
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void add_shape(Shape *obj);
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private:
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Color trace_ray(const Ray &ray, const int depth);
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int height, width;
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std::list<Shape *> shapes;
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bool _is_rendered;
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Color *pixels;
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} Scene;
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Scene *scene_init();
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void scene_destroy(Scene *scene);
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void scene_load(Scene *scene, FILE *scene_file);
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void scene_render(Scene *scene);
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void scene_add_object(Scene *scene, Object *object);
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};
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#endif
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