No specular reflections (for now)

This commit is contained in:
Eryn Wells 2014-08-02 14:33:32 -07:00
parent 8de737decd
commit 5ddfe068a6

View file

@ -9,13 +9,13 @@
namespace charles {
Material::Material()
: mDiffuseModel(DiffuseShaderModel::Lambert),
mDiffuseIntensity(0.8),
mDiffuseColor(Color::White),
mSpecularModel(SpecularShaderModel::Phong),
mSpecularIntensity(0.5),
mSpecularIntensity(0.0),
mSpecularColor(Color::White)
{ }