Update ObjectParser for new code style...
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5a8d634590
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2 changed files with 8 additions and 9 deletions
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@ -11,11 +11,15 @@
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#include <vector>
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#include "material.h"
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#include "object.h"
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#include "object_sphere.h"
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#include "yaml/objectParser.hh"
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#include "yaml/vectorParser.hh"
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using namespace charles;
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namespace yaml {
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ObjectParser::ObjectParser(Scene& scene,
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@ -80,10 +84,7 @@ ObjectParser::HandleColorEvent(yaml_event_t& event)
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}
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auto onDone = [this](Color color) {
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if (!mObject->get_material()) {
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mObject->set_material(new Material());
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}
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mObject->get_material()->set_diffuse_color(color);
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mObject->GetMaterial().SetDiffuseColor(color);
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mSection = NoSection;
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SetShouldExpectKey(true);
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};
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@ -102,7 +103,7 @@ ObjectParser::HandleOriginEvent(yaml_event_t& event)
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}
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auto onDone = [this](Vector3 origin) {
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mObject->set_origin(origin);
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mObject->SetOrigin(origin);
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mSection = NoSection;
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SetShouldExpectKey(true);
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};
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@ -9,13 +9,11 @@
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#ifndef __YAML_OBJECTPARSER_HH__
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#define __YAML_OBJECTPARSER_HH__
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#include "object_sphere.h"
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#include "yaml/parsers.hh"
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#include "yaml/scalarMappingParser.hh"
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class Sphere;
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namespace yaml {
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struct ObjectParser
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@ -40,7 +38,7 @@ private:
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void HandleOriginEvent(yaml_event_t& event);
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void HandleRadiusEvent(yaml_event_t& event);
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Sphere* mObject;
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charles::Sphere::Ptr mObject;
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Section mSection;
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};
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