Accessors for Camera attributes
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2 changed files with 110 additions and 2 deletions
100
src/camera.cc
100
src/camera.cc
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@ -21,6 +21,96 @@ Camera::Camera()
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Camera::~Camera()
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{ }
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/*
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* Camera::get_pixel_width --
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* Camera::set_pixel_width --
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* Camera::get_pixel_height --
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* Camera::set_pixel_height --
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*
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* Get and set pixel width and height.
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*/
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int
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Camera::get_pixel_width()
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const
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{
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return pwidth;
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}
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void
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Camera::set_pixel_width(const int &pw)
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{
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pwidth = pw;
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}
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int
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Camera::get_pixel_height()
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const
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{
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return pheight;
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}
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void
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Camera::set_pixel_height(const int &ph)
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{
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pheight = ph;
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}
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/*
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* Camera::get_width --
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* Camera::set_width --
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* Camera::get_height --
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* Camera::set_height --
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*
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* Get and set width and height vectors.
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*/
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const Vector3 &
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Camera::get_width()
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const
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{
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return width;
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}
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void
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Camera::set_width(const Vector3 &w)
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{
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width = w;
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}
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const Vector3 &
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Camera::get_height()
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const
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{
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return height;
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}
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void
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Camera::get_height(const Vector3 &h)
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{
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height = h;
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}
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/*
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* Camera::get_direction --
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* Camera::set_direction --
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*
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* Get and set direction vector.
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*/
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const Vector3 &
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Camera::get_direction()
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const
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{
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return direction;
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}
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void
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Camera::set_direction(const Vector3 &d)
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{
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direction = d;
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}
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#pragma mark - Orthographic Camera
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/*
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@ -35,5 +125,13 @@ OrthographicCamera::compute_primary_ray(const int &x,
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const int &y)
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const
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{
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return 0;
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// Calculate the point on the image plane that the given (x,y) coordinate pair corresponds to.
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float dir_x = (x / pwidth) + 0.5;
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float dir_y = (y / pheight) + 0.5;
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Vector3 ray_origin = (dir_x * width) + (dir_y * height) + direction;
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// Calculate the direction of the ray, given the camera's origin and normalize that vector.
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Vector3 ray_direction = (image_point - get_origin()).normalize();
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return Ray(get_origin(), ray_direction);
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}
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12
src/camera.h
12
src/camera.h
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@ -20,13 +20,23 @@ public:
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Camera();
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~Camera();
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int get_pixel_height() const;
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int get_pixel_width() const;
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const Vector3 &get_height() const;
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const Vector3 &get_width() const;
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const Vector3 &get_direction() const;
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float get_angle() const;
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virtual Ray compute_primary_ray(const int &x, const int &y) const = 0;
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private:
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// Pixel dimensions of the image plane.
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int pwidth, pheight;
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// Size of the image plane.
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Vector3 height, width;
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// Direction. A unit vector defining where the camera is pointed.
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// Direction. A normalized vector defining where the camera is pointed.
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Vector3 direction;
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// Horizontal viewing angle.
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