Trying to get this copy/move thing right between matrices and vectors
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2 changed files with 9 additions and 4 deletions
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@ -25,9 +25,10 @@ Vector4::Vector4(const Double& x,
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}
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Vector4::Vector4(const Matrix<4,1>&& rhs)
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: Vector4(static_cast<const Vector4&&>(rhs))
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{ }
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Vector4::Vector4(const Matrix<4,1>& rhs)
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{
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memcpy(mData, rhs.CArray(), sizeof(Double) * 4);
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}
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/*
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@ -86,6 +87,7 @@ Vector4::Z()
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}
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#if 0
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/*
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* charles::basics::Vector4::operator* --
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*/
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@ -95,6 +97,7 @@ Vector4::operator*(const Double& rhs)
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{
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return static_cast<Matrix<4,1>>(*this) * rhs;
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}
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#endif
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/*
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@ -25,7 +25,7 @@ struct Vector4
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: public Vector<4>
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{
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Vector4(const Double& x = 0.0, const Double& y = 0.0, const Double& z = 0.0);
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Vector4(const Matrix<4,1>&& m);
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Vector4(const Matrix<4,1>& m);
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Double& X();
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const Double& X() const;
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@ -34,7 +34,9 @@ struct Vector4
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Double& Z();
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const Double& Z() const;
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#if 0
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Vector4 operator*(const Double& rhs) const;
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#endif
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Vector4 operator+(const Vector4& rhs) const;
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Vector4& operator+=(const Vector4& rhs);
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