Fix scene_add_object -- break out of the while loop!
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@ -130,6 +130,7 @@ scene_add_object(Scene *scene, Object *obj)
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while (ptr != NULL) {
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while (ptr != NULL) {
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if (ptr->next == NULL) {
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if (ptr->next == NULL) {
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ptr->next = ol;
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ptr->next = ol;
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break;
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}
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}
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ptr = ptr->next;
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ptr = ptr->next;
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}
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}
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