Normalize primary ray direction vectors
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			@ -122,7 +122,7 @@ PerspectiveCamera::compute_primary_ray(const int x,
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    Vector3 direction = LinearCombination(1.0, get_direction(),
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                                          x0, GetRight(),
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                                          y0, GetUp());
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    return Ray(GetOrigin(), direction);
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    return Ray(GetOrigin(), direction.normalize());
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}
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#pragma mark - Orthographic Camera
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