Normalize primary ray direction vectors
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1 changed files with 1 additions and 1 deletions
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@ -122,7 +122,7 @@ PerspectiveCamera::compute_primary_ray(const int x,
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Vector3 direction = LinearCombination(1.0, get_direction(),
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Vector3 direction = LinearCombination(1.0, get_direction(),
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x0, GetRight(),
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x0, GetRight(),
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y0, GetUp());
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y0, GetUp());
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return Ray(GetOrigin(), direction);
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return Ray(GetOrigin(), direction.normalize());
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}
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}
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#pragma mark - Orthographic Camera
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#pragma mark - Orthographic Camera
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