Activate point_is_on_surface() and calculate_normal()

This commit is contained in:
Eryn Wells 2013-09-10 22:32:33 -07:00
parent 6bb7689ac0
commit 86a9c74c1e
3 changed files with 17 additions and 16 deletions

View file

@ -24,6 +24,7 @@ public:
void set_radius(float r);
int does_intersect(const Ray &ray, float **t) const;
bool point_is_on_surface(const Vector3 &p) const;
Vector3 compute_normal(const Vector3 &p) const;
private:
float radius;