Free intersection t values array after use.
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1 changed files with 7 additions and 4 deletions
11
src/scene.c
11
src/scene.c
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@ -157,11 +157,14 @@ scene_trace_ray(Scene *scene, const Ray ray, const int depth)
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ObjectList *ptr = scene->objects;
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while (ptr != NULL) {
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nints = object_does_intersect(ptr->object, ray, &t);
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for (int i = 0; i < nints; i++) {
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if (t[i] < nearest_t) {
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intersected_obj = ptr->object;
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nearest_t = t[i];
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if (nints > 0) {
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for (int i = 0; i < nints; i++) {
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if (t[i] < nearest_t) {
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intersected_obj = ptr->object;
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nearest_t = t[i];
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}
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}
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free(t);
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}
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ptr = ptr->next;
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}
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