diff --git a/src/scene.cc b/src/scene.cc index 2b1046b..6f8b8fc 100644 --- a/src/scene.cc +++ b/src/scene.cc @@ -298,6 +298,7 @@ Scene::trace_ray(const Ray &ray, * Specular lighting. (Reflections, etc.) */ +#if 0 Double specular_level = shape_material.GetSpecularIntensity(); const Color& specular_color = shape_material.GetSpecularColor(); @@ -322,6 +323,7 @@ Scene::trace_ray(const Ray &ray, // TODO: Mix in specular_color of material. out_color += specular_level * specular_color * reflection_color; +#endif return out_color; }