Just little tweaks
Mostly style, also the name of the Transposed() function -> Transpose().
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2 changed files with 5 additions and 5 deletions
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@ -311,7 +311,7 @@ operator*(Double lhs,
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* charles::basics::Transposed --
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* charles::basics::Transposed --
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*/
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*/
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Matrix4
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Matrix4
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Transposed(Matrix4 m)
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Transpose(Matrix4 m)
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{
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{
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return m.Transpose();
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return m.Transpose();
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}
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}
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@ -73,8 +73,8 @@ struct Matrix4
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Vector4 operator*(const Vector4 &rhs) const;
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Vector4 operator*(const Vector4 &rhs) const;
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/** @} */
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/** @} */
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Matrix4& Transpose();
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Matrix4 &Transpose();
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Matrix4& Inverse();
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Matrix4 &Inverse();
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protected:
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protected:
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/** The matrix data */
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/** The matrix data */
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@ -93,10 +93,10 @@ Matrix4 operator*(Double lhs, const Matrix4 &rhs);
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/** Transpose the given matrix. */
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/** Transpose the given matrix. */
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Matrix4 Transposed(Matrix4 rhs);
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Matrix4 Transpose(Matrix4 m);
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/** Invert the given matrix. */
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/** Invert the given matrix. */
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Matrix4 Inverse(Matrix4 rhs);
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Matrix4 Inverse(Matrix4 m);
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} /* namespace basics */
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} /* namespace basics */
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} /* namespace charles */
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} /* namespace charles */
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