Implement a Matrix4 class

A 4x4 matrix that implements matrix multiplication and multiplication by
scalars. Some unit tests too, to test that this stuff works.
This commit is contained in:
Eryn Wells 2014-08-06 21:51:28 -07:00
parent c380a3c3cd
commit a955106d18
3 changed files with 402 additions and 0 deletions

View file

@ -162,3 +162,112 @@ TEST_F(Vector3Test, DotProduct)
{
EXPECT_EQ(131.0, v1.dot(v2));
}
#pragma mark Matrix4 Tests
class Matrix4Test
: public ::testing::Test
{
public:
virtual void SetUp();
protected:
Matrix4 m1, m2;
};
void
Matrix4Test::SetUp()
{
const Double m1Cells[] = { 1, 2, 3, 4,
5, 6, 7, 8,
9, 10, 11, 12,
13, 14, 15, 16};
m1 = Matrix4(m1Cells);
const Double m2Cells[] = { 1, 1, 2, 3,
5, 8, 13, 21,
34, 55, 89, 144,
233, 377, 610, 987};
m2 = Matrix4(m2Cells);
}
TEST(Matrix4StaticTest, Zero)
{
Matrix4 zero = Matrix4::Zero();
for (int i = 0; i < 16; i++) {
EXPECT_EQ(zero.CArray()[i], 0.0);
}
}
TEST(Matrix4StaticTest, Identity)
{
Matrix4 id = Matrix4::Identity();
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
EXPECT_EQ(id.CArray()[i * 4 + j], ((i == j) ? 1.0 : 0.0));
}
}
}
TEST_F(Matrix4Test, OperatorCall)
{
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
EXPECT_EQ(m1(i, j), 4 * i + j + 1);
}
}
}
TEST_F(Matrix4Test, ScalarMultiplication)
{
Matrix4 p1 = m1 * 2.0;
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
EXPECT_EQ(p1(i, j), m1(i, j) * 2.0);
}
}
Matrix4 p2 = 2.0 * m1;
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
EXPECT_EQ(p2(i, j), m1(i, j) * 2.0);
}
}
}
TEST_F(Matrix4Test, MatrixMultiplication)
{
const Double p1Expect[] = {1045, 1690, 2735, 4425,
2137, 3454, 5591, 9045,
3229, 5218, 8447, 13665,
4321, 6982, 11303, 18285};
Matrix4 p1 = m1 * m2;
for (int i = 0; i < 16; i++) {
EXPECT_EQ(p1.CArray()[i], p1Expect[i]);
}
const Double p2Expect[] = { 63, 70, 77, 84,
435, 482, 529, 576,
2982, 3304, 3626, 3948,
20439, 22646, 24853, 27060};
Matrix4 p2 = m2 * m1;
for (int i = 0; i < 16; i++) {
EXPECT_EQ(p2.CArray()[i], p2Expect[i]);
}
/* Multiplication with the identity matrix produces the same matrix. */
Matrix4 p3 = m1 * Matrix4::Identity();
for (int i = 0; i < 16; i++) {
EXPECT_EQ(p3.CArray()[i], m1.CArray()[i]);
}
Matrix4 p4 = Matrix4::Identity() * m1;
for (int i = 0; i < 16; i++) {
EXPECT_EQ(p4.CArray()[i], m1.CArray()[i]);
}
}