Add operator== and operator!= to Vector3
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@ -142,6 +142,27 @@ Vector3::operator-()
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}
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/*
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* Vector3::operator== --
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* Vector3::operator!= --
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*
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* Compute boolean equality and non-equality of this and the given vectors.
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*/
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bool
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Vector3::operator==(const Vector3 &rhs)
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const
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{
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return x == rhs.x && y == rhs.y && z == rhs.z;
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}
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bool
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Vector3::operator!=(const Vector3 &rhs)
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const
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{
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return !(*this == rhs);
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}
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/*
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* Vector3::length2 --
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*
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@ -28,6 +28,9 @@ struct Vector3
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Vector3 operator-(const Vector3 &rhs) const;
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Vector3 operator-() const;
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bool operator==(const Vector3 &rhs) const;
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bool operator!=(const Vector3 &rhs) const;
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float length2() const;
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float length() const;
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float dot(const Vector3 &v) const;
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