Lots of little niggling compiler errors
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3a8c955796
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3 changed files with 12 additions and 7 deletions
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@ -5,6 +5,10 @@
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#include <ostream>
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#include "basics/color.hh"
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#include "basics/types.hh"
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namespace charles {
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namespace basics {
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@ -252,8 +252,8 @@ LinearCombination(const Double k1, const Vector4& v1,
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/*
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* charles::basics::operator<< --
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*/
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std::ostream &
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operator<<(std::ostream &os, const Vector3 &v)
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std::ostream&
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operator<<(std::ostream& os, const Vector4& v)
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{
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// Stream the vector like this: <x, y, z>
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os << "<" << v.X() << ", " << v.Y() << ", " << v.Z() << ">";
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@ -8,18 +8,19 @@
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#include <cstdio>
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#include <unistd.h>
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#include "basics.h"
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#include "log.hh"
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#include "light.hh"
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#include "reader_yaml.hh"
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#include "scene.hh"
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#include "writer_png.h"
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#include "basics/basics.hh"
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#define LOG_NAME "ROOT"
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#include "logModule.hh"
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using namespace charles;
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using namespace charles::basics;
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static void
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@ -38,8 +39,8 @@ main(int argc,
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Scene scene;
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PointLight *l1 = new PointLight(Vector3(4.0, 6.0, 1.0), Color::White, 0.8);
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scene.add_light(l1);
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PointLight *l1 = new PointLight(Vector4(4.0, 6.0, 1.0), Color::White, 0.8);
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scene.AddLight(l1);
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std::string logFilename;
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unsigned int logLevel = 0;
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@ -96,11 +97,11 @@ main(int argc,
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/* Call tracer. */
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LOG_INFO << "Beginning render";
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scene.render();
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scene.Render();
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/* Write rendered scene to PNG file. */
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PNGWriter writer;
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scene.write(writer, outfile);
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scene.Write(writer, outfile);
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if (logLevel > 0) {
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Log::Close();
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