Bit more clean up of cameras
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2 changed files with 15 additions and 13 deletions
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@ -12,33 +12,34 @@
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#pragma mark - Generic Camera
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Camera::Camera()
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: direction(Vector3::Z),
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: mDirection(Vector3::Z),
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mRight(1.33, 0, 0),
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mUp(Vector3::Y)
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{ }
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Camera::Camera(const Camera& other)
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: mDirection(other.mDirection),
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mRight(other.mRight),
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mUp(other.mUp)
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{ }
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Camera::~Camera()
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{ }
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/*
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* Camera::get_direction --
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* Camera::set_direction --
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*
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* Get and set direction vector.
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*/
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const Vector3 &
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const Vector3&
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Camera::get_direction()
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const
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{
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return direction;
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return mDirection;
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}
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void
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Camera::set_direction(const Vector3 &d)
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Camera::set_direction(const Vector3 &direction)
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{
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direction = d;
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mDirection = direction;
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}
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@ -14,11 +14,12 @@
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#include "object.h"
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class Camera
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struct Camera
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: public Object
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{
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public:
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Camera();
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Camera(const Camera& other);
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virtual ~Camera();
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const Vector3 &get_direction() const;
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@ -35,7 +36,7 @@ public:
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private:
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/** A normalized vector defining where the camera is pointed. */
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Vector3 direction;
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Vector3 mDirection;
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/**
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* A vector defining the width of the camera's image plane. The ratio of
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