New basics gets the remainder of the stuff from old basics
EPSILON, MAX_DISTANCE, NearZeor, NearlyEqual, TooFar.
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@ -9,10 +9,66 @@
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#ifndef __BASICS_BASICS_HH__
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#define __BASICS_BASICS_HH__
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#include <cmath>
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#include "basics/color.hh"
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#include "basics/matrix.hh"
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#include "basics/ray.hh"
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#include "basics/types.hh"
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#include "basics/vector.hh"
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/**
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* A very small constant. If a value is between EPSILON and 0.0, it is
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* considered to be zero.
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*/
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const Double EPSILON = 1.0e-10;
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/**
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* The maximum distance a ray can travel. This is the maximum value t can be.
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*/
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const Double MAX_DISTANCE = 1.0e7;
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/**
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* Determine if the value is "close enough" to zero. Takes the absolute value
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* and compares it to `EPSILON`.
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*
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* @see EPSILON
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*
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* @param [in] value The value to check
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* @returns `true` if the value is close enough to zero
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*/
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template <typename T>
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inline bool
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NearZero(const T value)
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{
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return std::fabs(value) < EPSILON;
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}
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/**
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* Determine if two values are "close enough" to be considered equal. Subtracts
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* one from the other and checks if the result is near zero.
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*
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* @see NearZero
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*
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* @param [in] left The left parameter
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* @param [in] right The right parameter
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* @returns `true` if the values are close enough to be equal
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*/
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template <typename T>
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inline bool
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NearlyEqual(const T left,
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const T right)
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{
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return NearZero(left - right);
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}
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inline bool
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TooFar(const Double& value)
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{
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return value > MAX_DISTANCE;
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}
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#endif /* __BASICS_BASICS_HH__ */
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