Add constructors and operator== to Matrix<>
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2 changed files with 97 additions and 10 deletions
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@ -9,8 +9,8 @@
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#ifndef __BASICS_BASICS_HH__
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#define __BASICS_BASICS_HH__
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#include "matrix.hh"
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#include "types.hh"
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#include "basics/matrix.hh"
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#include "basics/types.hh"
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namespace charles {
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@ -18,27 +18,42 @@ namespace basics {
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/**
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* A generic, templated Matrix class taking two template parameters. `N` is the
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* number of rows. `M` is the number of columns.
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* number of rows. `M` is the number of columns. If `M` is not specified, the
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* matrix will be square.
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*/
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template<uint N, uint M>
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template<uint N, uint M = N>
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struct Matrix
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{
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/** Construct an N x M matrix of zeros. */
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static Matrix<N,M> Zero();
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/** Construct an N x M identity matrix. */
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/**
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* Construct an N x M identity matrix. Identity matrices are always square.
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* It is a (compile time) error to call Identity on a Matrix class where
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* N != M.
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*/
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static Matrix<N,M> Identity();
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Matrix();
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Matrix(const Double data[N*M]);
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Matrix(const Matrix<N,M>& rhs);
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Matrix<N,M>& operator=(const Matrix<N,M>& rhs);
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bool operator==(const Matrix<N,M>& rhs);
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bool operator!=(const Matrix<N,M>& rhs);
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/** Value accessor. Get the ij'th item. */
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Double& operator(uint i, uint j);
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/** Scalar multiplication */
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Matrix<N,M> operator*(const Double& lhs) const;
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Matrix<N,M> operator*(const Double& rhs) const;
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/** Matrix multiplication */
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template<uint P>
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Matrix<N,P> operator*(Matrix<M,P> lhs) const;
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Matrix<N,P> operator*(Matrix<M,P> rhs) const;
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/** Get the underlying C array */
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const Double* CArray() const;
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private:
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@ -47,11 +62,83 @@ private:
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};
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typedef Matrix<4> Matrix4;
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/** Scalar multiplication, scalar factor on the left. */
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template<uint N, uint M>
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Matrix<N,M> operator*(const Double& lhs, const Matrix<N,M>& rhs);
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/*
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* charles::basics::Matrix<>::Matrix --
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*/
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template<uint N, uint M>
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Matrix<N,M>::Matrix()
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: mData()
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{ }
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/*
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* charles::basics::Matrix<>::Matrix --
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*/
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template<uint N, uint M>
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Matrix<N,M>::Matrix(const Double data[N*M])
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{
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memcpy(mData, data, sizeof(Double) * N * M);
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}
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/*
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* charles::basics::Matrix<>::Matrix --
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*/
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template<uint N, uint M>
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Matrix<N,M>::Matrix(const Matrix<N,M>& rhs)
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: Matrix(rhs.mData)
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{ }
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/*
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* charles::basics::Matrix<>::operator= --
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*/
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template<uint N, uint M>
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Matrix<N,M>&
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Matrix<N,M>::operator=(const Matrix<N,M>& rhs)
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{
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memcpy(mData, rhs.mData, sizeof(Double) * N * M);
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return *this;
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}
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/*
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* charles::basics::Matrix<>::operator== --
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*/
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template<uint N, uint M>
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bool
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Matrix<N,M>::operator==(const Matrix<N,M>& rhs)
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const
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{
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for (int i = 0; i < N*M; i++) {
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if (mData[i] != rhs.mData[i]) {
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return false;
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}
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}
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return true;
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}
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/*
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* charles::basics::Matrix<>::operator!= --
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*/
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template<uint N, uint M>
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bool
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Matrix<N,M>::operator!=(const Matrix<N,M>& rhs)
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const
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{
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return !(*this == rhs);
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}
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/*
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* charles::basics::Matrix<>::Zero --
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*/
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@ -103,12 +190,12 @@ Matrix<N,M>::operator()(uint i, uint j)
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*/
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template<uint N, uint M>
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Matrix<N,M>
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Matrix<N,M>::operator*(const Double& lhs)
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Matrix<N,M>::operator*(const Double& rhs)
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const
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{
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Matrix<N,M> result;
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for (int i = 0; i < N*M; i++) {
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result.mData = mData[i] * lhs;
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result.mData = mData[i] * rhs;
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}
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return result;
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}
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@ -120,7 +207,7 @@ Matrix<N,M>::operator*(const Double& lhs)
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template<uint N, uint M>
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template<uint P>
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Matrix<N,P>
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Matrix<N,M>::operator*(Matrix<M,P> lhs)
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Matrix<N,M>::operator*(Matrix<M,P> rhs)
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const
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{
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Matrix<N,P> result;
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