Update main() for C++
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1 changed files with 15 additions and 41 deletions
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@ -8,6 +8,9 @@
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#include <cstdio>
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#include "basics.h"
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#include "object_sphere.h"
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#include "scene.h"
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#include "writer_png.h"
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const char *OUT_FILE = "charles_out.png";
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@ -16,50 +19,21 @@ int
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main(int argc,
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const char *argv[])
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{
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#if 0
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FILE *out_file = fopen(OUT_FILE, "wb");
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if (!out_file) {
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return -1;
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}
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Scene scene = Scene();
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Scene *scene = scene_init();
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// Make some spheres.
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Sphere *s1 = new Sphere(Vector3(233, 290, 0), 100.0);
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Sphere *s2 = new Sphere(Vector3(407, 290, 0), 100.0);
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Sphere *s3 = new Sphere(Vector3(320, 140, 0), 100.0);
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scene.add_shape(s1);
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scene.add_shape(s2);
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scene.add_shape(s3);
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Object *obj = object_init(ObjectTypeSphere);
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Texture *tex = texture_init();
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Color color = {255, 0, 0, 255};
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texture_set_color(tex, color);
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object_set_texture(obj, tex);
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Vector3 loc = {233, 290, 0};
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object_set_location(obj, loc);
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object_sphere_set_radius(obj, 100);
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scene_add_object(scene, obj);
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// Render.
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scene.render();
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obj = object_init(ObjectTypeSphere);
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tex = texture_init();
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Color color2 = {0, 255, 0, 255};
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texture_set_color(tex, color2);
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object_set_texture(obj, tex);
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loc = vector_init(407, 290, 0);
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object_set_location(obj, loc);
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object_sphere_set_radius(obj, 100);
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scene_add_object(scene, obj);
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obj = object_init(ObjectTypeSphere);
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tex = texture_init();
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Color color3 = {0, 0, 255, 255};
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texture_set_color(tex, color3);
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object_set_texture(obj, tex);
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loc = vector_init(320, 140, 0);
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object_set_location(obj, loc);
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object_sphere_set_radius(obj, 100);
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scene_add_object(scene, obj);
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scene_render(scene);
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write_scene_png(scene, out_file);
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scene_destroy(scene);
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fclose(out_file);
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#endif
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Writer *writer = new PNGWriter();
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scene.write(*writer, OUT_FILE);
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return 0;
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}
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