Use INFINITY for nearest_t
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@ -145,7 +145,7 @@ scene_trace_ray(Scene *scene, const Ray ray, const int depth)
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// Find intersections of this ray with objects in the scene.
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Object *intersected_obj = NULL;
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float *t = NULL;
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float nearest_t = 1e8;
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float nearest_t = INFINITY;
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int nints;
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ObjectList *ptr = scene->objects;
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while (ptr != NULL) {
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