Don't acknowledge intersections closer than t=1e-2.
This avoids intersections with the shape itself.
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daeb052003
1 changed files with 3 additions and 0 deletions
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@ -200,6 +200,9 @@ Scene::trace_ray(const Ray &ray,
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nints = s->does_intersect(ray, &t);
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if (nints > 0) {
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for (int i = 0; i < nints; i++) {
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if (t[i] < 1e-2) {
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break;
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}
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if (t[i] < nearest_t) {
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intersected_shape = s;
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nearest_t = t[i];
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