Clean up camera module

This commit is contained in:
Eryn Wells 2014-07-19 16:30:26 -07:00
parent 41327c92fd
commit daf5c7d8a6
2 changed files with 25 additions and 56 deletions

View file

@ -12,9 +12,7 @@
#pragma mark - Generic Camera
Camera::Camera()
: height(Vector3::Y),
width(4.0 / 3.0 * Vector3::X),
direction(Vector3::Z),
: direction(Vector3::Z),
mRight(1.33, 0, 0),
mUp(Vector3::Y)
{ }
@ -24,41 +22,6 @@ Camera::~Camera()
{ }
/*
* Camera::get_width --
* Camera::set_width --
* Camera::get_height --
* Camera::set_height --
*
* Get and set width and height vectors.
*/
const Vector3 &
Camera::get_width()
const
{
return width;
}
void
Camera::set_width(const Vector3 &w)
{
width = w;
}
const Vector3 &
Camera::get_height()
const
{
return height;
}
void
Camera::set_height(const Vector3 &h)
{
height = h;
}
/*
* Camera::get_direction --
* Camera::set_direction --
@ -148,13 +111,15 @@ OrthographicCamera::compute_primary_ray(const int x,
const int height)
const
{
// Calculate the point on the image plane that the given (x,y) coordinate pair corresponds to.
float dir_x = (x / width) + 0.5;
float dir_y = (y / height) + 0.5;
Vector3 ray_origin = (dir_x * get_width()) + (dir_y * get_height()) + get_direction();
/*
* Center x and y in the pixel and convert them to be coordinates between
* -0.5 and 0.5.
*/
double x0 = (x + 0.5) / width + 0.5;
double y0 = ((height - 1.0) - (y - 0.5)) / height - 0.5;
// Calculate the direction of the ray, given the camera's origin and normalize that vector.
Vector3 ray_direction = (ray_origin - get_origin()).normalize();
return Ray(ray_origin, ray_direction);
Vector3 origin = LinearCombination(1.0, get_origin(),
x0, GetRight(),
y0, GetUp());
return Ray(origin, get_direction());
}