Put the light where I actually want it to be
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			@ -70,7 +70,7 @@ main(int argc,
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    */
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#endif
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    PointLight *l1 = new PointLight(Vector3(6.0, -4.0, 2), Color::White, 1.0);
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    PointLight *l1 = new PointLight(Vector3(4.0, 6.0, 1.0), Color::White, 0.8);
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    scene.add_light(l1);
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    std::string logFilename;
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