Put the light where I actually want it to be
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@ -70,7 +70,7 @@ main(int argc,
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*/
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#endif
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PointLight *l1 = new PointLight(Vector3(6.0, -4.0, 2), Color::White, 1.0);
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PointLight *l1 = new PointLight(Vector3(4.0, 6.0, 1.0), Color::White, 0.8);
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scene.add_light(l1);
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std::string logFilename;
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