Put the light where I actually want it to be

This commit is contained in:
Eryn Wells 2014-08-02 23:45:49 -07:00
parent f03945c0f7
commit e638764340

View file

@ -70,7 +70,7 @@ main(int argc,
*/
#endif
PointLight *l1 = new PointLight(Vector3(6.0, -4.0, 2), Color::White, 1.0);
PointLight *l1 = new PointLight(Vector3(4.0, 6.0, 1.0), Color::White, 0.8);
scene.add_light(l1);
std::string logFilename;