Add Texture module
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3 changed files with 81 additions and 0 deletions
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@ -10,6 +10,7 @@ files = Split("""
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charles.c
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object.c
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scene.c
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texture.c
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writer_png.c
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""")
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60
src/texture.c
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60
src/texture.c
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/* texture.c
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*
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* Definition of Texture object. Texture objects are attached to scene objects and define its color and shader.
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*
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* Eryn Wells <eryn@erynwells.me>
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*/
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#include <assert.h>
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#include <stdlib.h>
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#include "basics.h"
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#include "texture.h"
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struct _Texture {
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Color color;
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};
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/*
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* texture_init --
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*
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* Allocate and create a new Texture.
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*/
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Texture *
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texture_init()
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{
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Texture *tex = malloc(sizeof(Texture));
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if (tex == NULL) {
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return NULL;
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}
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tex->color = ColorBlack;
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return tex;
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}
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void
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texture_destroy(Texture *tex)
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{
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assert(tex != NULL);
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free(tex);
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}
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Color
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texture_get_color(Texture *tex)
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{
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assert(tex != NULL);
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return tex->color;
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}
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void
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texture_set_color(Texture *tex, Color color)
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{
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assert(tex != NULL);
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tex->color = color;
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}
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20
src/texture.h
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20
src/texture.h
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@ -0,0 +1,20 @@
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/* texture.h
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*
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* Declaration of Texture object. Texture objects are attached to scene objects and define its color and shader.
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*
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* Eryn Wells <eryn@erynwells.me>
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*/
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#ifndef __TEXTURE_H__
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#define __TEXTURE_H__
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typedef struct _Texture Texture;
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Texture *texture_init();
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void texture_destroy(Texture *tex);
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Color texture_get_color(Texture *tex);
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void texture_set_color(Texture *tex, Color color);
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#endif
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