Shift the plane down (I think)
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@ -48,7 +48,7 @@ main(int argc,
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scene.add_shape(s3);
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// Make a plane
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Plane *p1 = new Plane(Vector3(0, 200, 0), Vector3::Y);
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Plane *p1 = new Plane(Vector3(0, 420, 0), Vector3::Y);
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p1->set_material(m1);
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scene.add_shape(p1);
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