Make Vector3 methods const
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					 2 changed files with 14 additions and 7 deletions
				
			
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			@ -44,6 +44,7 @@ Vector3::Vector3(float _x, float _y, float _z)
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inline Vector3
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Vector3::operator+(Vector3 v)
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    const
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{
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    return Vector3(x + v.x, y + v.y, z + v.z);
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}
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			@ -56,6 +57,7 @@ Vector3::operator+(Vector3 v)
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 */
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inline Vector3
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Vector3::operator*(float a)
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    const
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{
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    return Vector3(a*x, a*y, a*z);
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}
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			@ -68,6 +70,7 @@ Vector3::operator*(float a)
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 */
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inline Vector3
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Vector3::operator-(Vector3 v)
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    const
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{
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    return Vector3(x - v.x, y - v.y, z - v.z);
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}
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			@ -80,6 +83,7 @@ Vector3::operator-(Vector3 v)
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 */
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inline Vector3
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Vector3::operator-()
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    const
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{
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    return Vector3(-x, -y, -z);
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}
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			@ -92,6 +96,7 @@ Vector3::operator-()
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 */
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inline float
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Vector3::length2()
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    const
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{
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    return x*x + y*y + z*z;
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}
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			@ -104,6 +109,7 @@ Vector3::length2()
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 */
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inline float
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Vector3::length()
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    const
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{
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    return sqrtf(length2());
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}
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			@ -116,6 +122,7 @@ Vector3::length()
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 */
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inline float
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Vector3::dot(Vector3 v)
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    const
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{
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    return x*v.x + y*v.x + z*v.z;
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}
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										14
									
								
								src/basics.h
									
										
									
									
									
								
							
							
						
						
									
										14
									
								
								src/basics.h
									
										
									
									
									
								
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			@ -17,14 +17,14 @@ struct Vector3
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    Vector3();
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    Vector3(float x, float y, float z);
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    Vector3 operator+(Vector3 v);
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    Vector3 operator*(float a);
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    Vector3 operator-(Vector3 v);
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    Vector3 operator-();
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    Vector3 operator+(Vector3 v) const;
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    Vector3 operator*(float a) const;
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    Vector3 operator-(Vector3 v) const;
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    Vector3 operator-() const;
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    float length2();
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    float length();
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    float dot(Vector3 v);
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    float length2() const;
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    float length() const;
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    float dot(Vector3 v) const;
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    void normalize();
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