Clean up includes and old code in charles.cc

This commit is contained in:
Eryn Wells 2014-08-09 20:24:11 -07:00
parent 161a635ab5
commit f6680f993f

View file

@ -10,16 +10,16 @@
#include "basics.h"
#include "log.hh"
#include "light.h"
#include "light.hh"
#include "reader_yaml.hh"
#include "scene.h"
#include "scene.hh"
#include "writer_png.h"
#define LOG_NAME "ROOT"
#include "logModule.hh"
int verbosity = 0;
using namespace charles;
static void
@ -38,35 +38,6 @@ main(int argc,
Scene scene;
scene.get_ambient().set_intensity(1.0);
#if 0
Material *m1 = new Material();
m1->set_diffuse_color(Color::Red);
Material *m2 = new Material();
m2->set_diffuse_color(Color::Green);
Material *m3 = new Material();
m3->set_diffuse_color(Color::Blue);
// Make some spheres.
Sphere *s1 = new Sphere(Vector3(0, 0.5, 2), 0.33);
Sphere *s2 = new Sphere(Vector3(-0.33, 0, 2), 0.33);
Sphere *s3 = new Sphere(Vector3(0.33, 0, 2), 0.33);
s1->set_material(m1);
s2->set_material(m2);
s3->set_material(m3);
scene.add_shape(s1);
scene.add_shape(s2);
scene.add_shape(s3);
// Make a plane
/*
Plane *p1 = new Plane(Vector3(0, 460, 400), Vector3(0, 1, 0.01));
p1->set_material(m1);
scene.add_shape(p1);
*/
#endif
PointLight *l1 = new PointLight(Vector3(4.0, 6.0, 1.0), Color::White, 0.8);
scene.add_light(l1);