Clean up includes and old code in charles.cc
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161a635ab5
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1 changed files with 3 additions and 32 deletions
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@ -10,16 +10,16 @@
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#include "basics.h"
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#include "basics.h"
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#include "log.hh"
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#include "log.hh"
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#include "light.h"
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#include "light.hh"
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#include "reader_yaml.hh"
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#include "reader_yaml.hh"
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#include "scene.h"
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#include "scene.hh"
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#include "writer_png.h"
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#include "writer_png.h"
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#define LOG_NAME "ROOT"
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#define LOG_NAME "ROOT"
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#include "logModule.hh"
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#include "logModule.hh"
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int verbosity = 0;
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using namespace charles;
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static void
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static void
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@ -38,35 +38,6 @@ main(int argc,
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Scene scene;
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Scene scene;
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scene.get_ambient().set_intensity(1.0);
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#if 0
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Material *m1 = new Material();
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m1->set_diffuse_color(Color::Red);
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Material *m2 = new Material();
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m2->set_diffuse_color(Color::Green);
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Material *m3 = new Material();
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m3->set_diffuse_color(Color::Blue);
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// Make some spheres.
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Sphere *s1 = new Sphere(Vector3(0, 0.5, 2), 0.33);
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Sphere *s2 = new Sphere(Vector3(-0.33, 0, 2), 0.33);
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Sphere *s3 = new Sphere(Vector3(0.33, 0, 2), 0.33);
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s1->set_material(m1);
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s2->set_material(m2);
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s3->set_material(m3);
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scene.add_shape(s1);
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scene.add_shape(s2);
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scene.add_shape(s3);
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// Make a plane
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/*
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Plane *p1 = new Plane(Vector3(0, 460, 400), Vector3(0, 1, 0.01));
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p1->set_material(m1);
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scene.add_shape(p1);
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*/
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#endif
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PointLight *l1 = new PointLight(Vector3(4.0, 6.0, 1.0), Color::White, 0.8);
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PointLight *l1 = new PointLight(Vector3(4.0, 6.0, 1.0), Color::White, 0.8);
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scene.add_light(l1);
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scene.add_light(l1);
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