Do some logging in Scene

This commit is contained in:
Eryn Wells 2014-08-02 00:28:02 -07:00
parent 3ab7c92d36
commit f8ec140f8e

View file

@ -11,10 +11,14 @@
#include "basics.h"
#include "light.h"
#include "log.hh"
#include "object.h"
#include "scene.h"
#include "writer.h"
#define LOG_NAME "scene"
#include "logModule.hh"
using namespace charles;
@ -144,6 +148,7 @@ Scene::write(Writer &writer, const std::string &filename)
void
Scene::render()
{
LOG_INFO << "Rendering scene with " << shapes.size() << " objects.";
printf("Rendering scene with %lu objects.\n", shapes.size());
std::chrono::time_point<std::chrono::system_clock> start, end;
start = std::chrono::system_clock::now();
@ -167,6 +172,7 @@ Scene::render()
_is_rendered = true;
printf("Rendering completed in %f seconds.\n\n", seconds.count());
LOG_INFO << "Rendering completed in " << seconds.count() << " seconds.";
mStats.PrintRayTable();
}