Add X, Y, and Z unit vectors
This commit is contained in:
		
							parent
							
								
									99f98d2bf5
								
							
						
					
					
						commit
						fb6920e923
					
				
					 2 changed files with 6 additions and 0 deletions
				
			
		|  | @ -15,6 +15,9 @@ | |||
| #pragma mark - Vectors | ||||
| 
 | ||||
| const Vector3 Vector3::Zero = Vector3(); | ||||
| const Vector3 Vector3::X = Vector3(1, 0, 0); | ||||
| const Vector3 Vector3::Y = Vector3(0, 1, 0); | ||||
| const Vector3 Vector3::Z = Vector3(0, 0, 1); | ||||
| 
 | ||||
| 
 | ||||
| /*
 | ||||
|  |  | |||
|  | @ -38,6 +38,9 @@ struct Vector3 | |||
|     Vector3 &normalize(); | ||||
| 
 | ||||
|     static const Vector3 Zero; | ||||
|     // Unit vectors in each of the three cartesian directions.
 | ||||
|     static const Vector3 X, Y, Z; | ||||
| 
 | ||||
|     float x, y, z; | ||||
| }; | ||||
| 
 | ||||
|  |  | |||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue