Add X, Y, and Z unit vectors
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@ -15,6 +15,9 @@
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#pragma mark - Vectors
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const Vector3 Vector3::Zero = Vector3();
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const Vector3 Vector3::X = Vector3(1, 0, 0);
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const Vector3 Vector3::Y = Vector3(0, 1, 0);
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const Vector3 Vector3::Z = Vector3(0, 0, 1);
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/*
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