/* objectBox.hh * vim: set tw=80: * Eryn Wells */ #include "basics.h" #include "object.h" #include "types.hh" namespace charles { struct Box : public Object { Box(); Box(const Vector3& near, const Vector3& far); bool DoesIntersect(const Ray& ray, TVector& t) const; bool point_is_on_surface(const Vector3 &p) const; Vector3 compute_normal(const Vector3 &p) const; private: /** The near, lower left corner. */ Vector3 mNear; /** The far, upper right corner. */ Vector3 mFar; }; } /* namespace charles */