/* light.cc * * Lights light the scene. * * Eryn Wells */ #include "basics.h" #include "light.h" #include "object.h" Light::Light() : Light(1.0) { } Light::Light(float i) : Light(Vector3::Zero, i) { } Light::Light(Vector3 o, float i) : Object(o), intensity(i) { } /* * Light::get_intensity -- * Light::set_intensity -- * * Get and set the intensity of this light. */ float Light::get_intensity() const { return intensity; } void Light::set_intensity(float i) { intensity = i; }