/* camera.h * * The Camera is the eye into the scene. It defines several parameters and a single compute_primary_ray method * that generates rays with which the ray tracer draws the scene. * * Eryn Wells */ #include "camera.h" #pragma mark - Generic Camera Camera::Camera() : height(Vector3::Y), width(4.0 / 3.0 * Vector3::X), direction(Vector3::Z) { } Camera::~Camera() { } #pragma mark - Orthographic Camera /* * OrthographicCamera::compute_primary_ray -- * * Compute a primary ray given an (x,y) coordinate pair. The orthographic camera projects rays parallel to the viewing * direction through the (x,y) coordinate given. Thus, the size of the orthographic camera should be set to the size of * the view into the scene. */ Ray OrthographicCamera::compute_primary_ray(const int &x, const int &y) const { return 0; }